Hi, I've been trying to get the hang of the animation tree player, and it's really nice, but I've faced an error, this pops on the debug console:
Time: 0:00:00:03 25
C Error: Condition ' nodemap.has (pnode) ' is true.
C Source: scene/animation/animationtreeplayer.cpp:970
C Function: add node
I've found that this error blocks (so far) the transition node, I've tried to change the transition state of the node with "transitionnodesetcurrent" but nothing happens.
However, trying to change, for example, the amount of blending on a blend3 node works just fine.
BTW, I'm used to put labels on screen to "debug" while testing my game, and getting the current state with "transitionnodegetcurrent" gives me the supposed state that I've setted with "transitionnodeset_current", but the animation doesn't change.
I get this error on godot from version 2.0.2 stable to 2.1 stable, while on ubuntu 15.04, I haven't tried on windows.
I couldn't upload a sample project with the error now, but soon I will if that helps.
Thanks in advance!!