–1 vote


I publish a HTML5 minigame in cloud, maked in Godot. If I play game in PC (chrome), the game works slow, but in mobile it's really slowly.

Don't use hard processes, physics, or big images. It's really simply game.

I'm using Godot 3.2, and driver GL2.

Godot in HTML5 it's really bad, or I don't found how configure project?


PD: the url of game: Link

in Engine by (30 points)

Mobile HTML5 gaming will always be kind of slow, especially on lower-end devices. What's your mobile device?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.