I publish a HTML5 minigame in cloud, maked in Godot. If I play game in PC (chrome), the game works slow, but in mobile it's really slowly.
Don't use hard processes, physics, or big images. It's really simply game.
I'm using Godot 3.2, and driver GL2.
Godot in HTML5 it's really bad, or I don't found how configure project?
PD: the url of game: Link