+2 votes

Hi there,

I'm learning to use Godot Engine and I have made a simple project in 3D .
I have no problem for exporting to Android, but when I'm going to install it in my mobile, it doesn't work (the message from the device is: " Analysis error:
An error occurred while parsing the package".
Could you tell my what is the problem?

in Engine by (353 points)

1 Answer

+2 votes
Best answer

I have had this in two cases. When there were invalid characters in the resource name and when there was an error in the code.

I recommend checking the names of all sprites, fonts, music and other files that are in the project, even if you do not use them in the code. Use only Latin, numbers and underscores instead of spaces.
Also, review your code, perhaps somewhere there is an unobvious error.

by (102 points)
selected by

Thanks, Bakz.
I had already tried other solutions, thinking that these were the problems that made it not work.
But now, thanks to you, now I think it will work for me,
  (which I thought was an export setup thing on Android) and now I saw that the problem was not but the name of the media files, which I downloaded directly from the internet without changing their name and they had spaces and hyphens.
I haven’t tried it yet, but I know other apps I had made had these bugs, and I guess it will work fine now.
Thanks for the reply.
Mxt08 :)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.