Will Godot support exporting to HaikuOS?

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:bust_in_silhouette: Asked By dozerman
:warning: Old Version Published before Godot 3 was released.

I’m still very new to Godot (just installed on Linux yesterday; no projects yet) and I noticed on the website that there appears to be support for HaikuOS. I really like what Haiku is trying to do with their project and would like to support them by releasing as much as possible to the platform.

Unfortunately, there doesn’t appear to be a capacity to release to Haiku as a target, only running the editor. Is there anything in the works as far as getting Haiku support in the near future, or was Haiku editor support a one-off project that isn’t really being worked on anymore?

:bust_in_silhouette: Reply From: Akien

The Haiku platform is a bit a second-class citizen in Godot right now, as it was contributed ~1 year ago but since then we haven’t had a regular contributor working on maintaining it. Noone seems to be using Haiku in the core development team, so there’s no strong focus on it.

Building the editor should work (but again, not sure to what extent it has been tested recently).

As for exporting, Haiku likes the instructions to do so (see e.g. the export folder in platform/x11, which is missing in platform/haiku). It could likely be added without too much effort by a contributor using Haiku - as soon as we’d have one or two regular contributors available to maintain the platform, it could be added as a supported platform out of the box and we could maybe even build official export templates for it.