i'm trying to organize my workflow to include 2D vector graphics, mostly for the huge sprites that still need to be sharp.
if I import SVG, when rasterized it exceed maximum image size.
So I was thinking to import SVG in blender and convert to mesh, but I could not find the way to import that back again in godot.
(EDIT: I managed to import obj as 2d Meshinstance2D but cant see it in the viewport)
Any way I can get around this?