0 votes

Is it possible to use a Godot game as a client for a SignalR .Net Core server? I am trying to build a game which is similar to Jackbox (use phone browser as a controller).

Is there a better way to go about this?

asked Apr 21 in Engine by kdenning (52 points)

2 Answers

0 votes

I've been trying to find ways to get SignalR Core working correctly with Godot, and it has been extremely painful to figure out how. Classic .NET SignalR can't connect to a SignalR Core server (nor vice versa) and I get all kinds of weird build issues any time I try to use the SignalR Core libraries together with Mono. Even though Mono supports .net standard 2.0 and 2.1, there seems to be some sort of compatability issue between the two. I am currently writing a wrapper library in .netstandard 2.1 to see if I can fix this, but so far it's been hell to debug. I'll let you know what I find.

answered Aug 14 by HideousKojima (14 points)
0 votes


Godot 3.2.2-mono works fine, without any problem, with ASP.NET Core SignalR. I have tested it on Windows and Android with success. I use client library Microsoft.AspNetCore.SignalR.Client for Godot.


answered Sep 8 by Georgiy (14 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.