I'm working in a MMO 3D for Mobile, gles 2.0 or 3.0

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By mmodream

actualy i’m using gles 2.0, but is a little bit hard cause my game looks different in my mobile than my pc, this is normal, is correct use gles 2 for this kind of game?

i read so much themes with gles 2 vs 3, too documentation, but if somebody can say me considerations/recomendations for my specific case will be great

:bust_in_silhouette: Reply From: Calinou

actualy i’m using gles 2.0, but is a little bit hard cause my game looks different in my mobile than my pc, this is normal, is correct use gles 2 for this kind of game?

Yes, this is because some settings are overridden on mobile for performance reasons. You can check which settings are overridden by opening the Project Settings and looking at settings ending with .mobile. The most important thing is that vertex shading is enabled by default on mobile. Lambert shading is also forced over Burley, and Blinn is also used instead of GGX. Try unchecking those settings and see if it looks better.

Note that disabling mobile overrides will result in lower performance. You may want to enable those settings on desktop platforms and adapt your game’s lighting accordingly instead.

thanks! , i configured godot with the same options than mobile, now i have consistence and can see in the editor same than mobile :slight_smile:

mmodream | 2020-04-23 16:53