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Asked By
Pelli
I need that in a frame an action of a different scene can make, so I know that you can call a method from animation player, but I need that this method return true when the animation player call it, if not it return false, how can I do that?
I am calling the method In an instance of a different scene , so when the frame of animation player call the method, this different scene with the instance can make an action
If you bind parameters to the function, you can then specify what will be those variables from the animation player, you can simply have a variable at the end which is defaulted to false and when the animation player calls it just let it pass true with it