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Asked By
Hiko
Old Version
Published before Godot 3 was released.
Hi! i´m looking for some help to know which is the best way to detect when animation reach its end and play another one inside the same animation node?, or to emit a signal when the current playing animation reach its end.
If you want something to happen on the end of your animation, then you can call functions from animation. That would be the easiest solution, at least I think.
Thanks a lot!
Hiko | 2016-08-09 15:18
How exactly this can be done? I haven’t seen a way to connect a function with animation directly.
After that you just connect it to a node with a script and you can call a func in that script
Cryingpants | 2016-08-15 14:55
Thank you very much!
Milos Smiljanic | 2016-08-18 12:36
thank you this was useful
lautar0 | 2020-05-16 19:03
Hey i can’t attach a script there Could u Help me out?
KaterGecko | 2021-12-01 00:41
(In Godot 4) If you click “Add Track”, then select “Call Method Track”, then select a node that has a script attached and then if you “Insert Key” you can choose the method to be executed then.