func _on_Button_gui_input(event):
if event is InputEventMouseButton and event.pressed:
match event.button_index:
BUTTON_LEFT:
# left button clicked
BUTTON_RIGHT:
# right button clicked
Thank you very much!
MaxEl777 | 2020-04-20 11:32
This worked perfectly for me, just what I wanted! Thanks!
Andrew2022 | 2022-10-13 20:38
For those working with Godot 4, use MOUSE_BUTTON_LEFT and MOUSE_BUTTON_RIGHT instead