What causes the following sound error?

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:bust_in_silhouette: Asked By Telknor

When I start Godot v3.2.1 stable on Windows 10 64 I get the following error. Open GL ES 3.0 Renderer: GeForce GT 730/PCIe/SSE2. WARNING: init_render_device: WASAPI: Unsupported number of channels: 1. At: drivers/wasabi/audio_driver_wasapi.cpp:330

How do I fix this and get sound back? Mind you I had sound working in Godot v3.1.1 stable. The current project tutorial example I’m working from needs 3.2.1 to work.

Thank you in advance for any help.

Do you have an audio manager driver like realtek? It’s checking the output bus by a switch statement and if it doesn’t match a case it should fall back to stereo.
https://github.com/godotengine/godot/blob/master/drivers/wasapi/audio_driver_wasapi.cpp

Magso | 2020-04-18 09:27

Yes Realtek HD audio manager is running on my Gigabyte’s built in audio, but I’m not using any of the front or rear jacks. Sound on monitor is via HDMI and head phones are Bluetooth. I have loaded up 3.1.1 to find that the same error message was there as well I just never noticed it. Only difference was I had sound and the cpp number at end of message was 331. This morning neither version is showing the error message and sound is playing on some of my projects in 3.2.1 but not all of them. This only is happening on Bluetooth head phones so I’m suspecting it’s my Bluetooth drivers and not Godot at all.

Telknor | 2020-04-18 15:52

:bust_in_silhouette: Reply From: Shazelz

This is could be due to the headset you have plugged in I had this multiple times and I unplugged my headphones and everything worked fine

Understandable, thank you

now the error gone

alanzulwas | 2022-03-25 16:20