+1 vote

My projects worked fine on Android with Godot 3.1. Today I updated to 3.2.1 and now all I get is the Godot splash screen followed by a black screen.

I created a new empty project with only on sprite in the scene to test if I would get same results and yes I did. Same splash screen followed by black screen.

Next I tried to look for an error using adb logcat. This is the result: https://pastebin.com/xMdNASbK

This error just after loading the project resources caught my eye:

W Adreno-ES20: <core_glFramebufferTextureLayer:126>: GL_INVALID_OPERATION

I tried Googling, but found nothing. Thanks in andvance!

asked Apr 16 in Engine by VilkinJukka (13 points)

If you got a test project to share, you should report this to the issue tracker.

Please delete all import files and let it import autoly again

I've got the same issue on a slightly older Android phone (Moto G2 2014). It supports OpenGL ES 3.0 so, GLES3 should work fine. But it doesn't work.

1 Answer

0 votes

I got this error message and changing GLES3 to GLES2 worked for me.

answered Jun 21 by strct (14 points)
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