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Asked By | VilkinJukka |
My projects worked fine on Android with Godot 3.1. Today I updated to 3.2.1 and now all I get is the Godot splash screen followed by a black screen.
I created a new empty project with only on sprite in the scene to test if I would get same results and yes I did. Same splash screen followed by black screen.
Next I tried to look for an error using adb logcat. This is the result: Logcat - Pastebin.com
This error just after loading the project resources caught my eye:
W Adreno-ES20: <core_glFramebufferTextureLayer:126>: GL_INVALID_OPERATION
I tried Googling, but found nothing. Thanks in andvance!
If you got a test project to share, you should report this to the issue tracker.
Zylann | 2020-04-16 12:34
Please delete all import files and let it import autoly again
Okan Ozdemir | 2020-04-19 03:48
I’ve got the same issue on a slightly older Android phone (Moto G2 2014). It supports OpenGL ES 3.0 so, GLES3 should work fine. But it doesn’t work.
wombatwingdings | 2020-07-06 11:00