0 votes

How can I implement ads to my game?

in Engine by (108 points)

2 Answers

0 votes

With Godot 3.2 its very easy.
You need google admob account first.
Then head to https://github.com/Shin-NiL/Godot-Android-Admob-Plugin

by (744 points)
0 votes

For Godot 3.2.3 you can use precompiled modules for mediation networks: Applovin-Max and Tapdaq.
They both allow you to use sevaral ad networks at the same time (for example AdMob and Facebook audience network).
All binary modules and adapters can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info at:
https://github.com/DrMoriarty/godot-tapdaq
https://github.com/DrMoriarty/godot-applovin-max
https://github.com/DrMoriarty/nativelib

by (214 points)

Hello.
First of all thank you for your contribution to the world of Godot.

I just installed NativeLib and installed Applovin, Applovin Max and Applovin Max Google but the link to git for the last bridge is broken.
Do you have a tutorial on how to use Applovin and Admob in MAX?

Appreciate it.

Using Applovin Max plugin, Godot says id is not defined in the current scope when using callbacks with id argument.

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