0 votes

How can I implement ads to my game?

in Engine by (97 points)

2 Answers

0 votes

With Godot 3.2 its very easy.
You need google admob account first.
Then head to https://github.com/Shin-NiL/Godot-Android-Admob-Plugin

by (728 points)
0 votes

For Godot 3.2.3 you can use precompiled modules for mediation networks: Applovin-Max and Tapdaq.
They both allow you to use sevaral ad networks at the same time (for example AdMob and Facebook audience network).
All binary modules and adapters can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info at:
https://github.com/DrMoriarty/godot-tapdaq
https://github.com/DrMoriarty/godot-applovin-max
https://github.com/DrMoriarty/nativelib

by (206 points)
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