Having a nightmare trying to get the audio working in Godot. For some reason whatever sound I import (wav or ogg) it sounds distorted with contstant popping. I have played around with all the settigs/imports mixrates etc and no joy. It happens both in the editor and once the project is loaded. Is there something obvious I am missing? I loaded up unity/unreal to check and have no problems in there with sound.
Here is a link to an example. This is just a random sound I used to check but ive tried on around 10 more sound files from different locations. It obvisouly sounds lower pitch on this one after importing but cant work out why.
Any help would be greatly appreciated.