Output spammed when using DLL C++ script

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:bust_in_silhouette: Asked By fx46

I know my DLL is linking properly to my Player scene because the code gets executed and everything works, but the output window from the Godot editor gets spammed with this message:

Condition “!script_data” is true.
enter image description here

Here’s how my DLL is linked to my Player scene:

enter image description here