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Asked By | deathgm |
Hi everyone, I am having a problem here. That’s when I equip sword the Player
Like the code below is the code used to check whether a sword is equipped or not
And this script is autoload (Equiment script)
if items[item_slot] == item:
print("item has been equip")
hasitem = true
print(hasitem)
I declared 1 variable as onready var hasitem = false and when i have equipped.It will run the code above
I tried (Player Script)
If Equipments.hasitem == true:
print ("Has Item print by player")
But it didn’t work. When I tried print (hasitem) in Equiments it was true and in Player it was false.
Does anyone have an idea to fix this? Thanks
Code: Equiment: extends Panelonready var slots = get_children()var items = {}onready var p - Pastebin.com
In
onready var hasitem = false
Func insert iteam
#Ham kiem tra da trang bi vu khi
if items[item_slot] == item:
print("item has been equip")
hasitem = true
print(hasitem)
Code: Player: extends KinematicBody2D#onready var sprite = $Sprite# CHUYEN DONGvar g - Pastebin.com
In
func _process(delta):
check_equip()
func check_equip():
if EquipmentSlots.hasitem == true:
print("true di dit con me may")
pass
could you upload your autoload script and player script (then it would be useful to understand what’s going on) ?
Thakee Nathees | 2020-04-10 17:03
i have edit it
deathgm | 2020-04-10 17:13