Hi All. I have a kinematic body moving along a path towards a target point. Each time the body touches a mesh instance (which does not have a collision shape) the Debugger is printing the following error on every frame:
E 0:00:33.961 recover_from_penetration: Condition "shape_idx < 0 || shape_idx >= cs->getNumChildShapes()" is true. Returned: false
<C++ Source> modules/bullet/space_bullet.cpp:1241 @ recover_from_penetration()
<Stack Trace> kinematicBody.gd:106 @ _physics_process()
What is this error and how can I get rid of it. When the body moves across a field of tall grass clumps (which are textured meshes and I don't want then to collide with anything, naturally) I see hundreds of lines of this error in the Debugger...