0 votes

I am currently using the C# build of Godot, because I am constantly experimenting and trying to convert to C#.

The deal is, even though the current project I'm working on isn't using a single C# file, it's still generating C# related files, and HTML5 export fails because "Could not find file [project path].mono\metadata\scripts_metadata.debug"

Is there any way to disable C#, or should I just install the non-c# build in parallel and use that?

in Engine by (48 points)

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