I am running on a 144 fps display but am only getting a max fps of 30 (even with godot's pre-made games). I have tried setting Force Fps in the project settings to 0 and to a number larger than 30, but either way I get 30 fps. It is like this when running the game in the godot editor and after export. How can I increase or remove the fps cap of 30? (for a 2D game)
For 3D games, I know this can be toggled in the Project Settings, under Display -> Window -> Use Vsync. Disabling VSync skyrockets my FPS from 60 to ~2,500. It may be the same for 2D.