My scene has a
button connected with a
The game has only this action, that is the mouse click (actually touchscreen because it is a mobile game). The new_game does not change the scene, it just clears the screen and reset the points.
The issue I'm facing is that when
new_game runs, it starts firing up the shoot action.
var m_input = Input.is_action_just_pressed("ui_shoot)
How can I prevent this from happening?