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Asked By | cool_bean_stuff |
Hi!
When I export the project, the executable doesn’t work unless it’s in the project folder. Some resources don’t load, even with the pck or the .zip files present, I also downloaded the templates again and from file. I’m on Windows 10 using Godot 3.2.1, but we have the same problem in other computers and Linux systems.
Here is the output:
Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon HD 6700M Series
ERROR: No loader found for resource: res://Assets/rua para blender/rua com faixada.jpg.
At: core/io/resource_loader.cpp:285
ERROR: Can’t load dependency: res://Assets/rua para blender/rua com faixada.jpg.
At: core/io/resource_format_binary.cpp:655
ERROR: Failed to load resource ‘res://Assets/rua para blender/Materiais_001.material’.
At: core/io/resource_loader.cpp:208
ERROR: Failed loading resource: res://Assets/rua para blender/Materiais_001.material.
At: core/io/resource_loader.cpp:278
ERROR: poll: res://Scenes/test_posiciones.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Assets/rua para blender/Materiais_001.material
At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource ‘res://Scenes/test_posiciones.tscn’.
At: core/io/resource_loader.cpp:208
ERROR: Failed loading resource: res://Scenes/test_posiciones.tscn.
At: core/io/resource_loader.cpp:278
ERROR: poll: res://Scenes/main.tscn:4 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Scenes/test_posiciones.tscn
At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource ‘res://Scenes/main.tscn’.
At: core/io/resource_loader.cpp:208
ERROR: Failed loading resource: res://Scenes/main.tscn.
At: core/io/resource_loader.cpp:278
ERROR: Failed loading scene: res://Scenes/main.tscn
At: main/main.cpp:1864
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:2071
ERROR: clear: Resources Still in use at Exit!
At: core/resource.cpp:476
It really looks like something I’m missing.
Thanks!
Hello, am facing the same issue, did you find a solution to this ?
kamel | 2020-05-27 10:17
I have exactly the same issue with v3.2.2.stable.official version of Godot.
I suppose it should not matter but the renderer is set to GLES2.
Mokka | 2020-10-13 00:40