Jagged edges when rotating (if mipmaps disabled)

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:bust_in_silhouette: Asked By wombatTurkey
:warning: Old Version Published before Godot 3 was released.

So I have a basic png arrow:

When rotating this using set_rot, it starts to look like this:

Image texture filters enabled:
Only Repeat

I have filter, and gen_mipmaps disabled in my image loader settings.

If I enable mipmaps on this texture, it seems like the jagged edges are gone, but… when moving the texture with set_pos, it causes some jitterness. Maybe I can make a video to explain the issue as I’m horrible at explaining things, but just curious if there is another image texture filter option I could try?

:bust_in_silhouette: Reply From: vinod

If you’re using viewport scaling, change it to 2d.

Then if your game is for mobile devices, check it on a real device.