Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
So I have a basic png arrow:
When rotating this using set_rot
, it starts to look like this:
Image texture filters enabled:
Only Repeat
I have filter, and gen_mipmaps disabled in my image loader settings.
If I enable mipmaps on this texture, it seems like the jagged edges are gone, but… when moving the texture with set_pos
, it causes some jitterness. Maybe I can make a video to explain the issue as I’m horrible at explaining things, but just curious if there is another image texture filter option I could try?