0 votes

Hello Everyone,

I hope whole community is fine and healthy.

During this times, i started a project using Godot and trying to use TextureButton node with Texture Atlas. All assets in my project is in a spritesheet and each one is 12x12. I imported them into project without any filter flags, also none of the flags turned on for TextureButton.

Here is my problem, on 2D preview, everything seems perfect but when i run the project engine renders a pixel left. No margins or etc is set.

I uploaded both screenshots:


Is this standard behavior? If not, what should i check to solve this problem?

Take care of yourself and stay healthy.
Best regards.

in Engine by (19 points)

1 Answer

0 votes
Best answer

I found solution:

If you set filter_clip true it solves this issue.

by (19 points)
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