I hope whole community is fine and healthy.
During this times, i started a project using Godot and trying to use TextureButton node with Texture Atlas. All assets in my project is in a spritesheet and each one is 12x12. I imported them into project without any filter flags, also none of the flags turned on for TextureButton.
Here is my problem, on 2D preview, everything seems perfect but when i run the project engine renders a pixel left. No margins or etc is set.
Is this standard behavior? If not, what should i check to solve this problem?
Take care of yourself and stay healthy.