TextureButton Renders a pixel on left with texture atlas

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By yigitozdemir

Hello Everyone,

I hope whole community is fine and healthy.

During this times, i started a project using Godot and trying to use TextureButton node with Texture Atlas. All assets in my project is in a spritesheet and each one is 12x12. I imported them into project without any filter flags, also none of the flags turned on for TextureButton.

Here is my problem, on 2D preview, everything seems perfect but when i run the project engine renders a pixel left. No margins or etc is set.

I uploaded both screenshots:

Is this standard behavior? If not, what should i check to solve this problem?

Take care of yourself and stay healthy.
Best regards.

:bust_in_silhouette: Reply From: yigitozdemir

I found solution:

If you set filter_clip true it solves this issue.