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Asked By | potatobanana |
1 what i want is, when mob close each other, they wont overlap each other(make them look like just one).
-i try collision, but they stuck did’t move.
-if use area2d, what logic should i put?
2 if mob 1 end pos (10,10) and mob 2 end pos (10,15),they will keep move in same line. until at last 1 or 2 tile before change to correct position.
i want they move in different line.
func _on_spawm_mob_timer_timeout() → void:
for random_spawn in range(3):
var mob_instance = mob.instance()
get_node("mob/YSort").add_child(mob_instance)
mob_instance.position = start_pos_array[randi()%start_pos_array.size()].get_position()
mob_instance.goal = Vector2(1200,rand_range(249,630))
mob_instance.nav = nav
this navigation use tile
when i use NavigationPolygonInstance, my mob will stop half way