Non-connected bones in blender are connected when exported to Godot

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Fenlig

So my Femur bones are parented to the pelvis but not connected but once I export with GLTF the Femurs and their children are dragged backwards to connect with their parents. Is there anyway to avoid this?

Blender
Godot