I have made a gridmap with cubes, i have a kinematic character that uses moveandslide.
when i run across the map im colliding with every edge of every grid.
the gridmap cubes are of a static body with box collider, i've tried trimesh static body.
How do i solve this?
i would prefer not to remove all the collision shapes of every cube and place one large box collider in the main scene. :/