0 votes


I am trying to create a game with mirrors mechanics. To do that, I simply want to display in a TextureRect the view of a camera placed elsewhere in a 2D level.

In a more simple way, how can I display part of a scene elsewhere on the (same or not) scene?


asked Apr 1 in Engine by Codelta (12 points)
edited Apr 1 by Codelta

1 Answer

0 votes
answered Apr 1 by Schweini (234 points)

Thanks for the answer, but I forgot to mention that I want to do that in a 2D scene. Does it still works the same?

Pretty sure that's a yes

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