0 votes


I am trying to create a game with mirrors mechanics. To do that, I simply want to display in a TextureRect the view of a camera placed elsewhere in a 2D level.

In a more simple way, how can I display part of a scene elsewhere on the (same or not) scene?


in Engine by (12 points)
edited by

1 Answer

0 votes
by (232 points)

Thanks for the answer, but I forgot to mention that I want to do that in a 2D scene. Does it still works the same?

Pretty sure that's a yes

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.