0 votes

Trying to do the following (in a resource)

export(Array, String, "Test 1", "Test 2") var test_array : Array

I then populate a new resource with some values for this array. Printing the test array results in an empty array (its not populated).

If i switch test_array to int type, then it works. I'm running godot 3.2. Have anyone had the same problem?

asked Mar 31 in Engine by prawn_swanson (12 points)

Try initializing the array with a empty value directly:

export(Array, String, "Test 1", "Test 2") var test_array : Array = []

This might work around a bug in Godot.

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