+2 votes

Trying to do the following (in a resource)

export(Array, String, "Test 1", "Test 2") var test_array : Array

I then populate a new resource with some values for this array. Printing the test array results in an empty array (its not populated).

If i switch test_array to int type, then it works. I'm running godot 3.2. Have anyone had the same problem?

in Engine by (14 points)

Try initializing the array with a empty value directly:

export(Array, String, "Test 1", "Test 2") var test_array : Array = []

This might work around a bug in Godot.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.