I have an animation via .fbx that Godot is importing just fine except for one problem: It's not importing every other frame.
I have pieces of the animation that change every frame and can see that they're just missing in the
animationplayer and on play back. When I check the .fbx file in blender, it has baked keyframes every frame.
So, the disconnect seems to be how Godot is importing the animation. Is there a way to control the keyframes being imported?