Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
I’ve just noticed that if you are using a custom mouse cursor, and if the game starts to lag just a bit, your cursor movement is actually delayed (it’s noticeable, but rarely, dependent on how much lag you get).
Howver, if you don’t use a custom mouse cursor image, this mouse lag doesn’t happen at all. I’m wondering if it’s possible to run that mouse cursor image update method inside a seperate thread, so it will have the same effect as the regular mouse cursor (no lag movement, even if lagging).