Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Zylann | |
Old Version | Published before Godot 3 was released. |
I am making a tool for editing a terrain, which produces a large amount of data (height field and meshes). I want this data to be saved, but how can I do it?
Using export
in the terrain node looks ood to me, because the data could be a 1024*1024 array of floats.
I could create a new kind of Resource, but again I have no clue how to define a custom one into Godot.
Any ideas?
I really expect your plug in anyway.
I hope you find a way.
volzhs | 2016-07-31 14:54
I am using export
right now, which works pretty well. But I am concerned about huge terrains: size of 512 and above produces .tscn files of several megabytes, as well as a longer loading and saving time :s
Zylann | 2016-08-01 02:00