A have a trigger object that play a music/event when the player steps in, It's a
Area2D with a
CollisionPolygon2D. As it's child as well, there's a
AudioStreamPlayer that holds the sound I choosed.
With the trigger, can I export directly it's child property like the
AudioStream to the inspector?
The intention is to control the child through the inspector of the parent, because obviously the exported scenes are locked to modifications.