A have a trigger object that play a music/event when the player steps in, It's a Area2D
with a CollisionPolygon2D
. As it's child as well, there's a AudioStreamPlayer
that holds the sound I choosed.
With the trigger, can I export directly it's child property like the Volume_Db
, Pitch
, the AudioStream
to the inspector?
The intention is to control the child through the inspector of the parent, because obviously the exported scenes are locked to modifications.