Hi ! New to Godot Engine and definitely new to shaders.
Currently ı'm working on godot's shader system and found this great tutorial
Though the tutorial pretty good,i think it doesn't tell detailed about what mesh system does and how it works.
For example,he used;
COLOR = texture(TEXTURE,tiled_uvs + waves_uv_offset*amplitude);
But i think he didn't tell enough about use of these functions.
I couldn't understand that and tried make a research about it,but couldn't found a clear
expression about where use 'COLOR' does,what mean 'texture','tileduvs + wavesuv_offset*amplitude);
I found https://docs.godotengine.org/en/3.0/tutorials/shading/shading_language.html as well,but couldn't find what expression I'm wanting to read,found it's so mixed.