player not moving in left direction “Dodge the Creeps!”

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:bust_in_silhouette: Asked By new_gamedeveloper

here is my code:

extends Area2D

export var speed = 400  
var screen_size 

func _ready() -> void:
	screen_size = get_viewport_rect().size
	
func _process(delta: float) -> void:
	var velocity = Vector2() 
	if Input.is_action_pressed("ui_right"):
		velocity.x += 1
	if Input.is_action_pressed("ui_left"):
		velocity.x -= 1
	if Input.is_action_pressed("ui_down"):
		velocity.y += 1
	if Input.is_action_pressed("ui_up"):
		velocity.y -= 1
	
	if velocity.length() > 0:
		velocity = velocity.normalized() * speed
		$AnimatedSprite.play()
	else:
		$AnimatedSprite.stop()
		
		
	if velocity.x != 0:
		$AnimatedSprite.animation = "right"
		$AnimatedSprite.flip_v = false
		$AnimatedSprite.flip_h = velocity.x < 0
	elif velocity.y != 0:
		$AnimatedSprite.animation = "up"
		$AnimatedSprite.flip_v = velocity.y > 0
		#up down working fine

	if velocity.x < 0:
		$AnimatedSprite.flip_h = true
	else:
		$AnimatedSprite.flip_h = false	
		
		
		position += velocity * delta
		position.x = clamp(position.x, 0, screen_size.x)
		position.y = clamp(position.y, 0, screen_size.y)
:bust_in_silhouette: Reply From: kidscancode

In future, please format your code using the “code sample” button. I’ve edited it for you, and it really helps see what’s wrong.

Those last three lines should not be indented under the else. This makes it so that movement only occurs when velocity.x < 0.

thank you i have cleared the error:)

new_gamedeveloper | 2020-03-28 07:12