0 votes

Is there a way to save a mesh generated from script as a .msh resource?

in Engine by (27,966 points)

Hey, were you able to export the generated mesh to an intermediate file format (like .obj or something) ?
Thank you!

Godot cannot save as OBJ, only MSH, which is a Godot specific format.
However if you want to save a static mesh it should not be too difficult to code an OBJ saver.

1 Answer

0 votes

I never tried it but I think it can be done with ResourceSaver: http://docs.godotengine.org/en/latest/classes/class_resourcesaver.html

by (1,903 points)
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