I'm animating my character's eyes by changing the UV offset of the material along the x-axis, to make them squint, look left or right, blink, etc.
I am separately setting the y-offset with code, to change the style of the character's eyes (with lashes, without, etc). My problem is that the animation is overriding this y value and setting it back to 0.
Is there a way to make an animation control the x-offset without changing the y-offset? Or do I need to use a separate texture for each eye style?
Thanks!