combine blender's shapekey animation and rig animation in one clip in godot

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:bust_in_silhouette: Asked By beetbeet

Hello,

After exporting scene as glTF binary i have two animation on list at AnimationPlayer node: one name KeyAction (with shapekeys animations) and second with my rig deform animation.

Is it possible to get one combined animation of Blender’s shapekey and rig animation in Godot?

I use newest stable Godot and Blender.