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Asked By | 1234ab |
I’m using GLES2.
I was using 3.1.1 and I did’t have any shadow on Android: https://forum.godotengine.org/43524/2d-shadow-not-showing-in-android .
I updated to 3.2.1 and I now have shadows on Android too (I didn’t have the problem on Linux and web (even from android) before either).
But the detail is low and it looks like a saw (only if it’s further away):
The wall is a tilemap with light occlusion.
How can I change the fineness so that it looks smoother and aligned with the wall?
I had some strange effects when trying some of the lightning demos of Godot on android and I remember that playing with settings in the Project_Settings… menu, Rendering Quality if I remember correctly, gave me optimal look of shadows and light on android device.
Freeman | 2020-03-25 16:43
This is a known issue on Android, see 2D Lighting problem in android · Issue #2482 · godotengine/godot · GitHub and LightOccluder2D lets light through on Android when using GLES2 · Issue #32551 · godotengine/godot · GitHub.
Calinou | 2020-03-25 17:31
Thanks! I tried to search but I couldn’t find the right search words. It’s good to see that it’s a known issue. Thanks for the suggestions, I’ll try some workarounds.
1234ab | 2020-03-25 18:40