0 votes

I'm currently prototyping a 3D game, and I would like to add a grid texture to my environment.

The problem is that in order for the grid texture to display properly I need to change the UV 1 coordinates of the material for every mesh that has different dimensions.

How can I make a material that will correctly display the grid on any mesh regardless of its dimensions?

asked Mar 25 in Engine by Zoford (27 points)

1 Answer

+1 vote
Best answer

I found it!

All you have to do is to enable the World Triplanar flag and under UV 1 enable the Triplanar proprety.

answered Mar 25 by Zoford (27 points)
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