+1 vote

The normals on the head of my character are flip whenever it's attached to the skeleton. If I detach the skeleton the mesh is perfect.

Image of whats going on here: https://imgur.com/a/PRZG3eZ

Is this something I should post to GitHub for better answers?

Does anyone know what might be happening?

in Engine by (293 points)
edited by

1 Answer

0 votes
Best answer

So, I figured out that the areas were I was having an issue with didn't have the weights normalized prior to export. Normalizing the all weights fixed the issue.

by (293 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.