Hi Guys. I'm testing a point-and-click movement mechanics in 3D, which is working fine. I have a
move_to function which gets the path between the character's current position and target. The target is assigned in the main script (basically casting a ray from the mouse and capturing the position where collides with the ground). I'm using the
move_and_slide method to move the character along the path towards its target position.
Question: how do I ease-in the movement so that the character doesn't abruptly stop when it reaches the target position??
Here is the character script:
var path = 
var path_index = 0
var move_speed = 12
onready var nav = navigation node
path = nav.get_simple_path(global_transform.origin, target_position)
path_ind = 0
if path_index < path.size():
var move_vec = (path[path_index] - global_transform.origin)
if move_vec.length() < 0.1:
path_index += 1
move_and_slide(move_vec.normalized() * move_speed, Vector3(0, 1, 0))