0 votes

Sometimes when Godot imports .dae and .fbx files, which contain bones and animations, it creates a spatial node for each bone. But sometimes, it doesn't, leaving a clean simple hierarchy.

Why is this?

in Engine by (363 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.