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I have an Item list node that holds my quest and I want to know how I would save the node and all the items it’s currently holding. Thanks to the Godot docs I know how to save variables like my player stats but when it comes to a node like the Item list I can’t turn it to a var to store it. So that’s my question, how to save a node like the item list using something like the save method from the godot docs. Thanks!


in Engine by (829 points)
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You can try using the inst2dict and dict2inst methods, see here: https://docs.godotengine.org/en/3.1/classes/[email protected]

If those don't work, your best bet is to manually serialize the properties of the nodes you know you will change, and manually deserialize them. Example:

func serialize():
    return {
        "position" : position

func deserialize(dictionary):
    position = dictionary["position"]
by (96 points)
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