0 votes

Hello all!

I am new to Godot, but not to development. I'm trying to resurrect some level assets that I had used with an old DarkBasic first-person project. These level maps are .obj models with inward facing normals. Using these requires per-poly collision. This was a simple matter in DarkBasic. Try though I might however I cannot find how to do per-poly collision in GdScript. Also, can functions packaged in .Net dll's be referenced? Any pointers would be greatly appreciated!


in Engine by (12 points)

I'm taking it, that this is impossible then...

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