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Asked By
lukas
Old Version
Published before Godot 3 was released.
After porting my project from Godot v2.0.3 to Godot v2.1rc a RigidBody2D object is loosing its velocity while moving. In my project I use custom value of default_density parameter.
default_density was renamed to default_linear_damp. Changing value of default_linear_damp to the same value as was default_density in Godot v2.0.X project settings solves the issue. default_density can be removed from engine.cfg.
I think I wrote code to handle setting the new default_linear_damp parameter with the value of default_density though, it didn’t work?
Akien | 2016-07-28 10:08
In my case it didn’t. After opening project in v2.1rc default_linear_damp in project settings was to 0 although default_density was 0.1.