How to apply new animations to an already setup skeleton and mesh? (3D)

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:bust_in_silhouette: Asked By Dumuz

I know the standard protocol is import a .fbx file, .dae file, etc. That contains everything you need for an animation.

But once all that is setup, I want to add a new, separate, animation to the AnimationPlayer, associated with the already setupSkeleton and MeshInstance, without having to re-import all the mesh/skeleton/animation all together again.

Is this possible?