thanks for the fast answer.
i'm new to coding and godot :(, can you tell me how to assign it to a Collisionshape node?
and here's my func that use:
func _initialize():
if is_initialized:
return
if block_map == null:
return
mesh_node = get_node_or_null(block_map)
if mesh_node == null:
return
_generate_noise()
mesh_node.mesh = _generate_mesh()
is_initialized = true
i try to code: meshmode.createtrimesh_shape(), but it gives an error.
thanks!