Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 2plus2makes5 |
I want to mirror a 3d character to get the same effect as mirroring a 2d character, but if i scale horizontally the meshinstance or one of its parents the lights and shadows on it are also mirrored, like if the lights were “applied” on the mesh before mirroring.
Any solution?