There's an "Margin" option in CollisionShape, for some reason i can't turn it down to 0, and it causes some unwanted artifacts, I have a simple scene: camera casts ray from mouse position, and a block that snaps to the side of block, everything seems simple but when you hover over the edge of collision shape, this occurs:
Hovered over edge of block, Top side, left top edge
This shouldn't be in my game. At first I thought it was my issue, but then I dug up and found out that its not, its the margin parameter that is causing it to happen. I stumbled upon a post with this picture attached, which appears to be normals of the collision shape
This is very vital aspect and I can't simply dismiss it, is there any solution to this?